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Action / Mystery / Adventure / Investigative / Fantasy RPG
set in an alternative 1960's

Countdown to Kickstarter

Exiting times! AGENTS OF CONCORDIA is coming to kickstarter May 01! Be sure to check it out, link will be provided! Get a reminder E-Mail further down on this page.

AoC Universe

The World of AoC

Agents of Concordia is set in an alternative 1960's, where in a secret organization is charged with the safety of hundreds of parallel worlds. With a myriad of species working with equal parts technology and mysticism, the Agents of Concordia is like nothing you've ever seen. Learn more...

The gang

The Players

The players take the role of agents in the C C I, Concordia Central Intelligence. With over 20
species, 15 backgrounds and 10 Branches to choose from, no two agents will ever be the same. So gather your crew, read the mission folder and procure the perfect equipment for your next mission! 
 Learn more...

Pentivity

The System

The game is a Pen & Paper RPG with Strangewood Studios Pentivity™ system. It is a quick and fun dice system with focus on action, narrative and story over math, tables and measurements. Learn the system in minutes, explore it's depth long-term and make it yours. Learn more...


 Earth is a high dispersal world. Practicing magic is extremely difficult there, and the residents rely on technology and physics to survive the varied climate. The world is also inhabited by a vast variety of near-sentient life forms, derived from all over the UVA.
- Mandatory introductive Report #01.01 "Terra Firma"

AoC Universe

A Wild Multiverse

There are hundreds, even thousands of worlds in the UVA Concordia Commonwealth. From the Alden Machine world to the lost ruins of the Flash Network, there are as many places to explore and species to meet as there are moments in a lifetime. Interdimensional travel has been in place for hundreds of years, and new gates and portals are opening every day. There are only two places that are heavily restricted;
The Primal Realms - Origin of a monsterous horde that nearly snuffed out all sentient life, and
Terra Firma - The last bastion before entering the plane of pure Magic. 

C.C.I, The Concordia Central Intelligence, is the last line of defence against all internal and external threats to the UVA Concordia and its citizens. Hundreds of agents risk their lives every day for the sake of stability and prosperity in the Commonwealth.

The gang

The Players

When you create a new character in Agents of Concordia, you create just that; An Agent in the Concordia Central Intelligence. As a new recruit, you and your team will soon test your mettle on one of the Countless missions falling into the CCI's lap every day. Fight monsters and Vagrants, infiltrate devious cults, investigate curious happenings, explore lost worlds, find hidden treasure and use all your Wits, knowledge and even the mysticism to do so.

The multiverse is full of different species and characters, and the C.C.I is no different! There are over 20 different species to choose from (in the core game alone) with their own stats and special abilities. The same goes for the 15 backgrounds and the 10 branches, giving you 4000+ different combinations with their own unique set of abilities. Will you be the Ogre Archeologist who grew up on the streets of Concordia prime, the high-society Alden Investigator or the silent but deadly Cadaver Infiltrator from the depths of Donum mines?

Pentivity

The System

The Strangewood Studios Pentivity™ system is a new and action-oriented dice system that utilises Twelve sided dice. From the beginning, the main goal has been to create a system that combines the thrill of uncertainty with the flow a good story deserve.

The core principle of the system is that you roll a number of 12 sided dice equal to you skill-level (1-3), choose one of them to keep and add bonuses from items and basic abilities, and compare the result against a Target Number (TN) set by the game master. All effects from rolls (like damage from attacks, speed of a climb, compliance of an interrogation subject or tastyness of a cake) is depending on how many times you double your result (rolling 10 when the TN is 5 gives you 1 additional effect, 15 gives you 2 and so on).

All players also have something called "Veterancy" in different fields, which will allow them to do stunts, activate abilities of simply succeed when the dice's wont play along. Veterancy point recover over time, so choose your battles carefully!


The key to dispersing the Transmuting Linkweed, Mutotrinius Morialtus, is to aim for the Central Ganglion. You will most likly only have one chance, so steady aim and sizable munition is advicable.
- Analythic Dissection Report #0153.12 "Mutotrinius Morialtus v.12"

Countdown to Kickstarter

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